![315|690x87]
local click = script.Parent.ClickDetector
local folder = script.Parent.Parent.Parent.Bulletsfolder
local bulletS = script.Parent.Parent.Parent.Deagle.bulletspawn
local bulletfolder = game.ReplicatedStorage.bullets
click.MouseClick:Connect(function()
local bullet = bulletfolder.Bullet
bullet:Clone()
bullet.Position = bulletS.Position
bullet.Size = bulletS.Size
bullet.BrickColor = BrickColor.new("Bright yellow")
bullet.Value.Value = 1
bullet.Parent = folder
bullet.Transparency = 0
end)
part (bullet) script :
local part = script.Parent
if part.Transparency == 0 then
while true do
part.Position = part.Position + Vector3.new(0, 0, -0.100)
end
else
if part.Transparency == 1 then
return
end
end