So my cash per mile system if bugging it says that the leader stats is not what the player has but the values are the same
So my cash per mile system if bugging it says that the leader stats is not what the player has but the values are the same
You named it leaderstats
not lead
. Change it.
Replace lead with leaderstats. leaderstats is what the folder is named
Can you show me your current script?
Can you put print(player) above line 14 then try the script and show me what it prints?
It cannot find “leaderstats” in player
You are encountering an error because of the loop, the while loop may run before the player variable is even set to something other than nil. Try this instead:
local MeteresDriven = script.MeteresDriven
local startLoop = coroutine.wrap(function (Player)
while task.wait(1) do
MeteresDriven.Value = MeteresDriven.Value + script.Parent.Velocity.Magnitude
if MeteresDriven.Value > 200 then
MeteresDriven.Value = 0
Player.lead.Wallet.Value += 550
Player.lead.Miles.Value += 1
end
end
end)
script.Parent.Touched:Connect(function ()
if hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players[hit.Parent.Name]
startLoop(Player)()
end
end)
This loop runs when the player value is set to an actual player.
You can also use:
while Player ~= nil then
end
instead.
hit is being underlined is that a mistake?
Change it to player.leaderstats not player.lead
not the problem has been fixed
its something else wrong with it
Okay then mark the topic solved.
nope still a problem lol i need to check
So one of the problems is fixed but there is another problem in the script?
its done now thank for the help