Why is this happening?

When I have a part with a BlockMesh with a scale values set to 925, 1, 89
even when I turn on CanCollide, I still can go through it and fall

why is this happening and how could I fix it?

Thanks!

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I don’t think you can collide with block meshes and the ‘CanCollide’ property is only for the parented part. I’m not sure what you are using it for but my first thought is to just use an invisible part.

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I am trying to use it as a big baseplate for some areas in my game, if that wont work, I’ll have to use many regular baseplates

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The maximum physical dimension of a Part is 2048 studs, so you’ll have to use parts that big.

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Ah okay
but when I have the values 925, 1, 89 for the scale values[blockmesh], it’s not over 2048, so it seems weird that it wont work

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Scale is just how the part appears to be, not the size of the actual Part.
A BlockMesh with a scale of 12,1,12 on a 2x1x2 part will still be 2x1x2 studs, but will look like it’s 24x1x24 studs.

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Ah, okay
so blockmesh is pretty much useless

For your purposes yes, but it does have its uses.

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