When the player dies it’s supposed to make the frame visible which is just a black frame that covers the players screen.
It’s not working at all with the OnClientEvent.
game.StarterGui.Dead.Frame.BackgroundTransparency = 0
game.StarterGui.Dead.Frame.BackgroundTransparency = 1
StarterGui doesn’t contain the GUI items whenever you play, they are replicated into the PlayerGui which is accessible VIA each Players
local Plr = game:GetService("Players").LocalPlayer;
local PlrUI = Plr:WaitForChild("PlayerGui");
local Dead = PlrUI:WaitForChild("Dead");
Plus, why depend on a remote event on death? You’re not passing any information. You can also detect if a humanoid died on the client.
Thanks the reason I’m using OnClientEvent is because I’m doing something in the server before I turn on the GUI.