So this script is meant to give a player if they have premium a special sniper, but it does not, I do not see any mistake but I am stupid and probably doing everything wrong:
Here is le code again probably doing 99% of it wrong:
local Players = game:GetService(“Players”)
local player = Players.LocalPlayer
if player.MembershipType == Enum.MembershipType.Premium then
What I would suggest doing is first creating a variable for the sniper, then whenever a player with premium joins, create another variable for the cloned sniper and then parent the sniper to the player’s backpack or wherever you want it.
local PremiumSniper = game.ServerStorage.PremiumSniper
game:GetService("Players").PlayerAdded:Connect(function(Player)
if Player.MembershipType == enum.MembershipType.Premium then
PremiumSniper:Clone().Parent = Player:WaitForChild("Backpack")
PremiumSniper:Clone().Parent = Player:WaitForChild("StarterGear")
end
end)
--//Server Script\\--
local PremiumSniper = game.ServerStorage.PremiumSniper
game.Players.PlayerAdded:Connect(function(Player)
if Player.MembershipType == Enum.MembershipType.Premium then
local clone = PremiumSniper:Clone()
clone.Parent = Player:WaitForChild("StarterGear")
end
end)
I tried it and it works. (Also saves when player resets)
Firstly, the client cannot access anything within ServerStorage, anything you try to access will return nil.
Here’s what I would do, in a server-sided script:
local Players = game:GetService('Players')
local ServerStorage = game:GetService('ServerStorage')
local PremiumSniper = ServerStorage.PremiumSniper
local function PlayerAdded(Player)
if Player.MembershipType == Enum.MembershipType.Premium then
local Backpack, StarterGear = Player:FindFirstChild('Backpack'), Player:FindFirstChild('StarterGear')
if Backpack and StarterGear then
PremiumSniper:Clone().Parent = Backpack
PremiumSniper:Clone().Parent = StarterGear
end
end
end
local GetPlayers = Players:GetPlayers()
for i = 1, #GetPlayers do
local Player = GetPlayers[i]
PlayerAdded(Player)
end
Players.PlayerAdded:Connect(PlayerAdded)
Good luck on your project — and let me know if this was helpful if wanted.