Why does speed boost always print out as nil?
function speedWatch(speed)
if speed == 24 then
speed = 1.15
return speed
elseif speed == 12 then
speed = 1
return speed
end
end
local speedBoost = speedWatch(humanoid.WalkSpeed)
Why does speed boost always print out as nil?
function speedWatch(speed)
if speed == 24 then
speed = 1.15
return speed
elseif speed == 12 then
speed = 1
return speed
end
end
local speedBoost = speedWatch(humanoid.WalkSpeed)
if speedBoost is equal to nil then clearly your speedWatch function is not returning anything. This means the speed argument is not equal to 24 or 12.#
For reference humanoids have a default walkspeed of 16
In addition to @wf_shās answer, Iād like to add that this problem may be fixed by adding another else statement after it that checks for another WalkSpeed value than 12 and 24. After the change, your code should be looking like this:
function speedWatch(speed)
if speed == 24 then
speed = 1.15
return speed
elseif speed == 12 then
speed = 1
return speed
else
return speed
end
end
function speedWatch(speed)
if speed == 24 then
local boostVal = 1.25
return boostVal
elseif speed == 16 then
local boostVal = 1.15
return boostVal
else
local boostVal = 1
return boostVal
end
end
?
What are you trying to accomplish?
Would this work in favor of my old script?
This code will never return nil.