Why is this remote event not firing to all clients?

“Text = player.Name…” has beaten the tutorial tower in: “…timertime;”

That’s the issue. You’re using “player.Name” but you never actually passed “player” along as an argument in :FireAllClients(). When you :FireAllClients(), pass along the player who beat the tutorial as an argument, and then use that when you connect to .OnClientEvent()

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