It’s a server script to a local script
Basically the event isn’t firing
output: 16:39:12.445 - FireClient: player argument must be a Player object
server script
local x = script.Parent.Parent.Time
if x.Value == 1 then
function onTouch(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then
humanoid.Health = humanoid.Health - 10
script.Parent.Parent:Destroy()
local b = math.random(1,2)
if b == 2 then
local player = part.Parent
local RE = game:GetService("ReplicatedStorage") -- here
local Event = RE.Combat
Event:FireClient(player)
player.LowerTorso.Anchored = true
wait(5)
player.LowerTorso.Anchored = false
end
end
end
end
script.Parent.Touched:connect(onTouch)
local script
local RE = game:GetService("ReplicatedStorage")
local Event = RE.Combat
Event.OnClientEvent:Connect(function(player) -- here
game.Workspace:ClearAllChildren()
local humanoid = player.Humanoid
local character = player.Character
local setEnabled = humanoid:GetState() ~= Enum.HumanoidStateType.Physics
humanoid:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp)
character.Animate.Disabled = setEnabled
end)