Hello!
In my script I’ve got a table with a bunch of contents in it.
Then I have got when the player equips a tool it connects a function and makes a variable where it uses table.find(table, Item)
I have also made a breakpoint.
Any solutions? Thanks in advance
Script:
local Items = {
{Name = "Newspaper", Cost = 3, Rarity = "Common"},
{Name = "Rat", Cost = 2, Rarity = "Common"},
{Name = "Broken Furniture", Cost = 70, Rarity = "Legendary"},
{Name = "Toy", Cost = 8, Rarity = "Uncommon"},
{Name = "Bottle", Cost = 3, Rarity = "Common"},
{Name = "Shoes", Cost = 13, Rarity = "Rare"},
{Name = "Monitor", Cost = 85, Rarity = "Legendary"},
{Name = "Scrap Metal", Cost = 2, Rarity = "Common"},
{Name = "Clothes", Cost = 10, Rarity = "Uncommon"},
{Name = "Cardboard", Cost = 4, Rarity = "Common"},
{Name = "Book", Cost = 4, Rarity = "Common"},
{Name = "Plastic Container", Cost = 7, Rarity = "Uncommon"},
{Name = "Food Scraps", Cost = 13, Rarity = "Uncommon"},
{Name = "Hammer", Cost = 30, Rarity = "Rare"},
{Name = "Can", Cost = 3, Rarity = "Common"},
{Name = "Magazines", Cost = 12, Rarity = "Uncommon"},
{Name = "Dishes", Cost = 27, Rarity = "Rare"},
{Name = "Batteries", Cost = 25, Rarity = "Rare"},
{Name = "Desk", Cost = 115, Rarity = "Legendary"},
{Name = "Chair", Cost = 43, Rarity = "Rare"},
{Name = "Keyboard", Cost = 58, Rarity = "Legendary"},
{Name = "Light", Cost = 43, Rarity = "Legendary"},
{Name = "PC", Cost = 468, Rarity = "Mythic"},
{Name = "Fridge", Cost = 324, Rarity = "Mythic"},
{Name = "Microwave", Cost = 286, Rarity = "Mythic"},
{Name = "Paint Brush", Cost = 11, Rarity = "Uncommon"},
{Name = "Paint Can", Cost = 7, Rarity = "Uncommon"},
}
local player = game.Players.LocalPlayer
local RepStorage = game:GetService("ReplicatedStorage")
local character = player.Character or player.CharacterAdded:Wait()
local Backpack = player.Backpack
local Price = 0
local TotalPrice = 0
character.ChildAdded:Connect(function(newChild) -- The function
print(newChild.Name)
if not newChild:IsA("Tool") then return end
local value = table.find(Items, newChild.Name) -- newChild.Name is "Keyboard"
if value then -- while value is nil and not "Keyboard"
print(newChild.Name .. " is worth: " .. value)
TotalPrice = TotalPrice + value
Price = value
print(TotalPrice)
else
print(newChild.Name .. " not found in table")
end
end)