OUTPUT:
v.Value = nil v.key = 266839***
- DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 266839***
Why is “v.Value” nil? if I’m using "DataStore: GetAsync (UserId, Data)
for i = 1, 10 do
local sam = script.Frame:Clone()
sam.Name = i
sam.Parent = script.Parent.SurfaceGui.Frame.ScrollingFrame
sam.PlayerPos.Text = tostring(i) .. ". " .. "Player" .. i
sam.PlayerCurrency.Text = "Nil"
sam.LayoutOrder = 1
script.Parent.SurfaceGui.Frame.ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 50 * i)
end
function UpdateGui ()
local Pages = DataStore:GetSortedAsync(false, 10)
local Data = Pages:GetCurrentPage()
for k, v in pairs(Data)do
print(v.Value, v.key)
if tonumber(v.key) >= 1 then
local Frame = script.Parent.SurfaceGui.Frame.ScrollingFrame:FindFirstChild(tostring(k))
if Frame then
Frame.PlayerPos.Text = game.Players:GetNameFromUserIdAsync(v.key)
Frame.PlayerCurrency.Text = tostring(v.Value)
end
end
end
end
while true do
for i, v in pairs(game.Players:GetPlayers())do
if v then
local Data = v.leaderstats.Nivel
DataStore:SetAsync(v.UserId, Data.Value)
end
end
UpdateGui()
wait(20)
end```
I'm doing a Top Leaderboard of the level the player
It is a Normal Script within the Part (Surface Gui