Hi, I made a timer script for a soccer game, but sadly wait(10) is not working.
Script:
while true do
minutesvalue.Value = minutes
secondsvalue.Value = seconds
repeat
if secondsvalue.Value <= 0 then
minutesvalue.Value = minutesvalue.Value - 1
secondsvalue.Value = 59
else
secondsvalue.Value = secondsvalue.Value - 1
end
workspace.BlueServer.OnServerEvent:Connect(function()
if paused == false then
paused = true
print("blueserver")
wait(10)
paused = false
else
return
end
end)
workspace.RedServer.OnServerEvent:Connect(function()
if paused == false then
paused = true
print("redserver")
wait(10)
paused = false
else
return
end
end)
wait(1)
if secondsvalue.Value == 1 and minutesvalue.Value == 0 then
if timeextra == false then
local extratime = math.random(0, 5)
extratimeevent:FireAllClients(extratime)
wait(1)
secondsvalue.Value = 0
minutesvalue.Value = extratime
timeextra = true
end
end
if secondsvalue.Value <= 0 and minutesvalue.Value <= 0 then
timeextra = false
game.Workspace.Ref.RefWhistle:Play()
anim:Play()
game.Workspace.Ref.GameOver:Play()
game.Workspace.Gameover:FireAllClients()
local red = game.Workspace.RedPoints
local blue = game.Workspace.BluePoints
local redwin = red.Value > blue.Value
local bluewin = blue.Value > red.Value
local tie = blue.Value == red.Value
if redwin == true then
game.Workspace.RedPoints.Value = 0
game.Workspace.BluePoints.Value = 0
game.Workspace.RedWins:FireAllClients()
for i, v in pairs(game.Teams.Red:GetPlayers()) do
v:FindFirstChild("leaderstats"):FindFirstChild("Wins").Value = v:FindFirstChild("leaderstats"):FindFirstChild("Wins").Value + 1
end
end
if bluewin == true then
game.Workspace.BlueWins:FireAllClients()
game.Workspace.RedPoints.Value = 0
game.Workspace.BluePoints.Value = 0
for i, v in pairs(game.Teams.Blue:GetPlayers()) do
v:FindFirstChild("leaderstats"):FindFirstChild("Wins").Value = v:FindFirstChild("leaderstats"):FindFirstChild("Wins").Value + 1
end
end
if tie == true then
game.Workspace.RedPoints.Value = 0
game.Workspace.BluePoints.Value = 0
game.Workspace.TieGame:FireAllClients()
end
for i, v in pairs(game.Players:GetPlayers()) do
v.Character.HumanoidRootPart.CFrame = workspace.LobbyPart.CFrame
workspace.arePlayersInMap.Value = false
end
wait(60)
game.Workspace.Ball.Position = Vector3.new(-2.5, 3.799, -4.5 )
resetRed()
resetBlue()
workspace.arePlayersInMap.Value = true
game.Workspace.Ref.RefWhistle:Play()
end
until secondsvalue.Value <= 0 and minutesvalue.Value <= 0
task.wait()
end