Alright, so basically. I have a system in place where if a character has a certain effect they’ll automatically be unable to attack back, preventing you hitting during a combo, but for some reason, I’ll be unable to punch again after this?
WERK = Combat.OnServerEvent:Connect(function(Player, Count)
-- removed Count = 0
local Character = Player.Character
local Humanoid = Character.Humanoid
local Humrp = Character.HumanoidRootPart
if Character:GetAttribute("IsBlocking") == true then
return
end
if Character.Effects:FindFirstChild("Stun") then
return
end
if not Character.Effects:FindFirstChild("Stun") then
print("UGHHH?")
Character:SetAttribute("CanAttack", true)
print("WERKKKK")
local Action, Length = CM.getAnimation(Humanoid, Count)
Action:Play()
CM.NormalCombat(Player, Character, 5, "Fists", Count, Length)
print(Count)
wait(Length)
--[[==[local KeyList = {}
for key, value in pairs(Key) do
table.insert(KeyList, key)
end
if not Character:FindFirstChild("Stun") then
if Humanoid:FindFirstChild("Clashing").Value == true then
print("It works")
print(Key[KeyList[math.random(#KeyList)])
Clashin:FireClient(Player, "Clashing")
CM.Clashing(Player, Character, Humrp, Key)
end
end
]]--
if Count < 4 then
Combat:FireClient(Player, false)
Character:SetAttribute("CanAttack", false)
else
Combat:FireClient(Player, true)
Character:SetAttribute("CanAttack", false)
--print(_G.CanAttack.Value)
end
else
Combat:FireClient(Player, false) --Resets their cooldowns
Character:SetAttribute("CanAttack", false)
WERK:Disconnect()
end
end)
(I doubt it’s the disconnections I placed amongst the script but I’ll check)
It is not the disconnections, purely if I try attacking whilst the stun is active, even after it’s removed I cannot attack.