Hey there! I am having trouble with the following script:
local playerEntry = game.ReplicatedStorage.Events.PlayerEntry
local guiHandler = game.ReplicatedStorage.Events.GuiHandler
local gmh = game.ReplicatedStorage.Events.GuiMessageHandler
_G.Players = {}
playerEntry.OnServerEvent:Connect(function(player)
local isinGame = false
for i = 1, #_G.Players do
if _G.Players[i] == player.Name then
isinGame = true
print("Not allowed to run twice.")
end
end
if isinGame == false then
table.insert(_G.Players, #_G.Players + 1, player.Name)
game.ServerStorage.Players.Value += 1
print(player.Name .. " has joined the game.")
guiHandler:FireAllClients("Super Spleef - " .. #_G.Players .. " players are in")
print(_G.Players)
game.Workspace[player.Name]:MoveTo(game.Workspace.Loader.Position)
end
end)
while true do
repeat wait() until #_G.Players == 2
game.Workspace.Dong:Play()
for i = 1, 15 do
gmh:FireAllClients("Game starting in " .. 16 - i)
wait(1)
end
playerEntry:FireAllClients("off")
wait(3)
gmh:FireAllClients("Starting a new game...")
wait(5)
gmh:FireAllClients("Loading the map...")
wait(2)
game.ReplicatedStorage.Maps.Default:Clone()
print("Cloned!")
wait(1)
game.ReplicatedStorage.Maps.Default.Parent = workspace
wait(0.0001)
game.Workspace.Default:MoveTo(workspace.MapLoader.Position)
for i = 1, 5 do
wait(1)
gmh:FireAllClients("Releasing all players in " .. 5-i)
game.Workspace.Dong:Play()
end
game.Workspace.Dong.PlaybackSpeed = 4
game.Workspace.Dong:Play()
game.Workspace.Dong.PlaybackSpeed = 1
game.Workspace.Loader.CanCollide = false
repeat wait() until #_G.Players == 1
game.Workspace[_G.Players[1]]:MoveTo(game.Workspace.Baseplate.Position)
game.Workspace.Dong:Play()
gmh:FireAllClients(_G.Players[1] .. " is the winner of this round!")
wait(10)
game.Workspace.Default:Destroy()
game.ServerStorage.Players.Value = 0
_G.Players = {}
guiHandler:FireAllClients("Super Spleef - " .. #_G.Players .. " players are in")
gmh:FireAllClients("Waiting for players...")
playerEntry:FireAllClients("on")
game.Workspace.Loader.CanCollide = true
end
The map doesn’t appear to clone, so the 2nd time the Map folder in replicated storage remains empty (previously was in server storage but I thought that’s why it errored)