So, here’s what’s going on:
I have a specialmesh in a part, and there isn’t a custom mesh ID. it’s set to the default head mesh from roblox.
There is also no texture id. I want to make this neon, but when i changed the part’s material to neon, nothing happened. why is that??

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I don’t think that setting the material of a Roblox character works on the head, probably since it is a special mesh. The best option is probably to export the model to an external 3d modeling software and importing it back into studio, which will allow you to set the material like you normally would. However, this could cause problems of you wish to animate it. (Possibly you could only export and import the head and still have it work as normal)
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