You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
So what I’m trying to do is get the gun shown on the player screen
What is the issue? Include screenshots / videos if possible!
As you can see the gun is not on the screen. And I’m trying to figure out why
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Yes, I was literally following an tutorial on how to make one.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- ---//Replace this with a loading screen repeat wait() until game:IsLoaded() ---//Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") ---//ModuleScripts local CameraModule = require(ReplicatedStorage.Modules.ModuleScripts.CameraModule) local GunModules = ReplicatedStorage.Modules:WaitForChild("GunModules") local GunModels = ReplicatedStorage:WaitForChild("GunModels") ---//Client Variables local CurrentCamera = workspace.CurrentCamera local Player = game.Players.LocalPlayer local Character = Player.Character local Mouse = Player:GetMouse() ---//CFrame Variable local MainCF = CFrame.new() Player.CameraMode = Enum.CameraMode.LockFirstPerson ---//Weapon Variables local Primary = "M1911" local Secondary = "" local WeaponInHand local WeaponData function setup(Weapon) local WeaponModule = require(GunModules:WaitForChild(Weapon)) MainCF = WeaponModule.MainCFrame WeaponInHand = GunModels:WaitForChild(Weapon):Clone() WeaponInHand.PrimaryPart = WeaponInHand:WaitForChild("Handle") print(WeaponInHand.PrimaryPart) WeaponInHand.Parent = CurrentCamera end setup(Primary) RunService.RenderStepped:Connect(function() if WeaponInHand then WeaponInHand:SetPrimaryPartCFrame( CurrentCamera.CFrame * MainCF ) end end)