Why isnt the letter "I" being registered by UserInputService?

The title basically explains already everything for you. Why isnt UserInputService registering the ltter “I”??

It registers all the other keys but not the letter “I” for some reason.

Heres a video showing you:

It registered “i” just fine. It showed up right before “Unknown” (Which from the video is actually Enter.)

Edit: To clarify, this was when typing in chat.

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you right, I noticed the same thing when I tried this out in studio

-- In order to use the InputBegan event, the UserInputService service must be used
local UserInputService = game:GetService("UserInputService")
-- A sample function providing multiple usage cases for various types of user input
UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if input.UserInputType == Enum.UserInputType.Keyboard then
		local keyPressed = input.KeyCode
		print("A key is being pushed down! Key:",input.KeyCode)
	elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
		print("The left mouse button has been pressed down at",input.Position)
	elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
		print("The right mouse button has been pressed down at",input.Position)
	elseif input.UserInputType == Enum.UserInputType.Touch then
		print("A touchscreen input has started at",input.Position)
	elseif input.UserInputType == Enum.UserInputType.Gamepad1 then
		print("A button is being pressed on a gamepad! Button:",input.KeyCode)
	if gameProcessed then
		print("\tThe game engine internally observed this input!")
		print("\tThe game engine did not internally observe this input!")

^this also doesn’t register “i”, I think Roblox just has a bug, nothing you can do about it I guess.

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Because “i” is a Roblox keybind: for zooming in:

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Weird. It doesnt register it when youre not typing

To be honest, I don’t think this is the answer mostly because there are so many other keys that are keybinds for something, but they still register. (I’m pretty sure it’s just a bug Roblox needs to fix)

ContextActionService takes priority over UserInputService because UserInputService is used as a last catch-all. Since many (all?) Roblox actions use ContextActionService rather than UserInputService, UIS doesn’t get the input.

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