local num = tonumber(script.Parent.Parent.Name)
script.Parent.SurfaceGui.TextLabel.Text = "LEVEL: ".. math.ceil(num*1.5)
local spawn = script.Parent
spawn.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
if game.Players[hit.Parent.Name].leaderstats.Level.Value >= math.ceil(num*1.5) then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local checkpointData = game.ServerStorage:FindFirstChild("CheckpointData")
if not checkpointData then
checkpointData = Instance.new("Model", game.ServerStorage)
checkpointData.Name = "CheckpointData"
end
local checkpoint = checkpointData:FindFirstChild(tostring(player.userId))
if not checkpoint then
checkpoint = Instance.new("ObjectValue", checkpointData)
checkpoint.Name = tostring(player.userId)
player.CharacterAdded:connect(function(character)
wait()
character:WaitForChild("Torso").CFrame = game.ServerStorage.CheckpointData[tostring(player.userId)].Value.CFrame + Vector3.new(0, 4, 0)
end)
end
checkpoint.Value = spawn
else
local human = hit.Parent:FindFirstChild("Humanoid")
human.Health = 0
game.Players[hit.Parent.Name].PlayerGui.enough.Enabled = false
game.Players[hit.Parent.Name].PlayerGui.enough.Enabled = true
game.Players[hit.Parent.Name].PlayerGui.enough.Frame.TextLabel.Text = "Hey ".. hit.Parent.Name.. "! You need to be level "..math.ceil(num*1.5).. " to be able to play this obby, play and finish more obbies to level up."
wait(5)
game.Players[hit.Parent.Name].PlayerGui.enough.Enabled = false
end
end
end)
Short and simple, its not working. Found this system off of toolbox so maybe that’s it? Its probably something I added in that makes it not work, but i don’t know what, no output errors. I have tried to print to see if it finds the humanoid and it does, but I am not sure why it doesn’t work.