local Player = game.Players.LocalPlayer
local DeathPosition
spawn(function()
while wait(1) do
DeathPosition = Player.Character:WaitForChild("HumanoidRootPart").CFrame
end
end)
Player.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function()
wait(5)
Player.Character.HumanoidRootPart.CFrame = DeathPosition
end)
What is exactly not working?
Are you trying to teleport humanoidrootpart when player dies?
sorry i had the script in the wrong location i fixed it now
Instead of doing this on the client, why don’t you do this on the server?
Just put a script in ServerScriptService and put this:
--//Services
local Players = game:GetService("Players")
--//Functions
Players.PlayerAdded:Connect(function(player)
local deathPivot = nil
player.CharacterAdded:Connect(function(character)
local Humanoid = character:WaitForChild("Humanoid")
Humanoid.Died:Connect(function()
deathPivot = character:GetPivot()
end)
if deathPivot then
task.defer(function()
character:PivotTo(deathPivot)
end)
end
end)
end)