So I made a soft shutdown with gui’s and remote events but nothing prints, the main part of the soft shutdown works but not the gui part… It doesn’t even print anything.
Entire ServerScript
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
if (game.VIPServerId ~= "" and game.VIPServerOwnerId == 0) then
print("sending")
local success, Erorr = pcall(function()
game.ReplicatedStorage.TurnTradeEvent:FireAllClients()
end)
if not success then
warn(Erorr)
end
print("sent")
local waitTime = 10
Players.PlayerAdded:connect(function(player)
wait(waitTime)
waitTime = waitTime / 2
TeleportService:Teleport(game.PlaceId, player)
end)
for _, player in pairs(Players:GetPlayers()) do
TeleportService:Teleport(game.PlaceId, player)
wait(waitTime)
waitTime = waitTime / 2
end
else
game:BindToClose(function()
if (#Players:GetPlayers() == 0) then return end
if (game:GetService("RunService"):IsStudio()) then return end
print("sending") -- no print
local success, Erorr = pcall(function()
game.ReplicatedStorage.TurnTradeEvent:FireAllClients()
end)
if not success then
warn(Erorr)
end
print("sent")
wait(2)
local reservedServerCode = TeleportService:ReserveServer(game.PlaceId)
for _, player in pairs(Players:GetPlayers()) do
TeleportService:TeleportToPrivateServer(game.PlaceId, reservedServerCode, {player})
end
Players.PlayerAdded:connect(function(player)
TeleportService:TeleportToPrivateServer(game.PlaceId, reservedServerCode, {player})
end)
while (#Players:GetPlayers() > 0) do
wait(1)
end
end)
end
Entire ClientCode
game.ReplicatedStorage.ShutDownPlayer.OnClientEvent:Connect(function()
print("on") -- No print
script.Parent:WaitForChild("Shutdown").Visible = true
end)
This was tested in a normal roblox game. I have tessted this w/ and w/ out a pcall function.