can you send the code so I can edit?
yes right here
WB = script.Parent
BB = script.parent.Parent.ButtonBottom
function onTouched(hit)
WB.CanCollide = false
WB.transparency = 1
BB.Transparency = 1
BB.CanCollide = false
end
script.Parent.Touched:connect(onTouched)
local WB = script.Parent
local BB = WB.Parent.ButtonBottom
local Debounce = false
function onTouched(hit)
if hit and hit.Parent:FindFirstChildWhichIsA("Humanoid") and Debounce == false then
Debounce = true
WB.CanCollide = false
WB.Transparency = 1
BB.Transparency = 1
BB.CanCollide = false
Debounce = false
end
end
WB.Touched:Connect(onTouched)
this should work
it worked thank you
np, if you have any more questions feel free to ask
I think I just might, do you know how to make a whole model transparent kinda like when you buy a wall, I know I could use the same method we just used but it would take to long to reference each individual part, so is there a way to make the whole model go from transparent and uncollidable to visible and collidable??
you can do that using i, v loops
for i, v in pairs(model:GetDescendants()) do
v.CanCollide = false
v.Transparency = 1
end
O ok thank you, I will try that out