UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.UserInputType.MouseButton1 then
IconButton.MouseButton1Click:Connect(function()
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
wait(tweenTime + 0.1)
end
debounce = true
end
end)
There is absolutely no background to this issue, so I have nowhere to start from. Iโm assuming this is to open and close a Gui, however. Please explain more!
-- EchoAUS' Custom PlayerList
local GroupId = 7473596
local UseGroupRanks = false -- Displays the rank name next to the player's name
local UseRankTitles = true -- Uses the name of the rank in the group instead of Group_Ranks
local TitlesEnabled = true
local Player_Ranks = { -- Custom titles next to player's names
["naufalafif080419"] = {Title = "๐ง Developer", Color = Color3.fromRGB(87, 233, 255)},
["3KkxlS"] = {Title = "๐จ Builder", Color = Color3.fromRGB(251, 255, 0)},
["ItzJustS4vr0n"] = {Title = "๐ Supporter", Color = Color3.fromRGB(255, 48, 252)}
}
local Group_Ranks = {
[255] = {Title = "[๐ง]Developer", Color = Color3.fromRGB(222, 121, 255)},
[254] = {Title = "[๐ฎ]Creator", Color = Color3.fromRGB(44, 210, 255)},
}
local PlayerIcons = { -- Custom icons (like the premium and friend icons)
EchoAUS = {"rbxassetid://5585574829"},
Player1 = {"rbxassetid://5590163573"}
}
------------- You can ignore everything below -------------
game.StarterGui:SetCoreGuiEnabled("PlayerList", false)
local LocalPlayer = game.Players.LocalPlayer
local Players = {}
local Leaderstats = {}
local frame = script.Parent:WaitForChild("PlayerList")
local scrollframe = frame:WaitForChild("ScrollingFrame")
local list = scrollframe:WaitForChild("UIListLayout")
local sizecons = frame:WaitForChild("UISizeConstraint")
local IconButton = script.Parent.Parent.ScreenGui.TopbarContainer.Settings:WaitForChild("IconButton")
local title = script.Parent:WaitForChild("Title")
local titleValues = title:WaitForChild("Stats")
local PlayerProfile = script.Parent:WaitForChild("PlayerProfile")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Icons = {
Premium = {"rbxasset://textures/ui/PlayerList/PremiumIcon.png"},
Developer = {"rbxassetid://5585528768", Scale = 0.85}, --
Admin = {"rbxassetid://5585467418"}, --rbxasset://textures/ui/PlayerList/AdminIcon.png
Friend = {"rbxassetid://5585520019"}, --rbxasset://textures/ui/PlayerList/FriendIcon.png
}
local Backgrounds = {
Full = "rbxassetid://5164761021",
Top = "rbxassetid://5598910690",
Bottom = "rbxassetid://5598904295"
}
local bPlayer
local minWidth = 200
local lastTitlePos = -10
local function SizeConstraintUpdate()
local l = 0
for _, v in ipairs(scrollframe:GetChildren()) do
local p = v:FindFirstChild("Player")
if p then
local width = p.Position.X.Offset + p.TextBounds.X
if width > l then
l = width
end
end
end
local width = l + (-lastTitlePos) + 30
sizecons.MaxSize = Vector2.new(math.max(minWidth, width), script.Parent.AbsoluteSize.Y * 0.5)
title.Size = UDim2.new(0, frame.AbsoluteSize.X, 0, 25)
PlayerProfile.Position = UDim2.new(1, -frame.AbsoluteSize.X - 10, 0, PlayerProfile.Position.Y.Offset)
end
local function NewTitle(t)
local pos = lastTitlePos - t.TextBounds.X - 10
lastTitlePos = pos
t.Position = UDim2.new(1, pos, 0, 0)
end
titleValues.ChildAdded:Connect(function(t)
NewTitle(t)
SizeConstraintUpdate()
end)
titleValues.ChildRemoved:Connect(function()
lastTitlePos = -10
for _, t in ipairs(titleValues:GetChildren()) do
NewTitle(t)
end
SizeConstraintUpdate()
end)
local TextService = game:GetService("TextService")
local function UpdateSize()
if #Leaderstats > 0 then
frame.Image = Backgrounds.Bottom
frame.Position = UDim2.new(1, -5, 0, 31)
for _, stat in ipairs (Leaderstats) do
if not titleValues:FindFirstChild(stat) then
local t = script.Title:Clone()
local size = TextService:GetTextSize(stat, t.TextSize, t.Font, script.Parent.AbsoluteSize)
t.Name = stat
t.Text = stat
t.Size = UDim2.new(0, size.X + 10, 1, 0)
t.Parent = titleValues
end
end
title.Visible = true
else
title.Visible = false
frame.Image = Backgrounds.Full
frame.Position = UDim2.new(1, -5, 0, 5)
end
scrollframe.CanvasSize = UDim2.new(0, 0, 0, list.AbsoluteContentSize.Y)
if #scrollframe:GetChildren() <= 2 and bPlayer then
bPlayer.Size = UDim2.new(1, 0, 0, 45)
frame.Size = UDim2.new(1, 0, 0, 45)
else
if bPlayer then
bPlayer.Size = UDim2.new(1, 0, 0, 40)
end
frame.Size = UDim2.new(1, 0, 0, list.AbsoluteContentSize.Y + 10)
end
local i = 0
local orS = {}
for _, v in ipairs (scrollframe:GetChildren()) do
if v:IsA("ImageButton") then
table.insert(orS, v.Name)
end
end
table.sort(orS)
local largestSize = 0
for _, name in ipairs (orS) do
local v = scrollframe:FindFirstChild(name)
if v then
local text = v:WaitForChild("Player")
local size = text.TextBounds.X + text.Position.X.Offset + 20
if size > largestSize then
largestSize = size
end
i += 1
local z = 0
local rs = false
for _, fName in ipairs (orS) do
local f = scrollframe:FindFirstChild(fName)
if f then
z += 1
if i < z then
rs = true
end
end
end
local s = v:WaitForChild("Separator")
v:WaitForChild("Separator").Visible = rs
end
end
minWidth = math.max(largestSize, 200)
SizeConstraintUpdate()
end
list.Changed:Connect(UpdateSize)
script.Parent.Changed:Connect(SizeConstraintUpdate)
local TextService = game:GetService("TextService")
local CurrentButton
local function SetupStateOverlay(B)
local IsHovered, IsPressed = false, false
local SO = B:FindFirstChild("StateOverlay", true)
local function SetImage(t, c) SO.ImageTransparency = t SO.ImageColor3 = c end
local function UpdateState()
if IsPressed then SetImage(0.7, Color3.new(0, 0, 0))
elseif IsHovered then SetImage(0.9, Color3.new(1, 1, 1))
else SetImage(1, Color3.new(1, 1, 1)) end
end
local function MouseButton1Down()
if CurrentButton ~= B then
IsPressed = true UpdateState()
end
end
local function MouseButton1Up() IsHovered = false IsPressed = false UpdateState() end
local function MouseLeave()IsHovered = false IsPressed = false UpdateState() end
local function MouseEnter()
if CurrentButton ~= B then
IsHovered = true
UpdateState()
end
end
B.MouseButton1Down:Connect(MouseButton1Down) B.MouseButton1Up:Connect(MouseButton1Up)
B.MouseEnter:Connect(MouseEnter) B.MouseLeave:Connect(MouseLeave)
end
local function SetImage(icon, textlabel, image)
icon.Image = image[1]
local xscale = image.Scale or 1
local s1 = 20 * xscale
local s2 = 20 * (image.YScale or 1)
icon.Size = UDim2.new(0, s1, 0, s2)
local xdif = 20 - s1
local ydif = 20 - s2
icon.Position = UDim2.new(0, 15 + xdif, 0.5, 0)
icon.Visible = true
textlabel.Position = UDim2.new(0, 42, 0, 0)
end
local FriendCache = {}
local function SetIcon(player, icon, textlabel)
local c1 = game.CreatorType == Enum.CreatorType.User and player.UserId == game.CreatorId
local c2 = game.CreatorType == Enum.CreatorType.Group and player:GetRankInGroup(game.CreatorId) == 255
if PlayerIcons[player.Name] then
SetImage(icon, textlabel, PlayerIcons[player.Name])
elseif c1 or c2 then
SetImage(icon, textlabel, Icons.Developer)
elseif FriendCache[player.UserId] then
SetImage(icon, textlabel, Icons.Friend)
elseif player:IsInGroup(1200769) then
SetImage(icon, textlabel, Icons.Admin)
elseif player.MembershipType == Enum.MembershipType.Premium then
SetImage(icon, textlabel, Icons.Premium)
else
icon.Visible = false
textlabel.Position = UDim2.new(0, 20, 0, 0)
end
end
local function GetRank(player)
if UseGroupRanks and tonumber(GroupId) then
local success, rank = pcall(function()
return player:GetRankInGroup(GroupId)
end)
if success then
return rank
end
end
return 0
end
local B = PlayerProfile:WaitForChild("Buttons")
local PlayerProfileList = B:WaitForChild("UIListLayout")
local Cancel = script.Parent:WaitForChild("Cancel")
local Buttons = {
Friend = B:WaitForChild("0-FriendRequest"),
Avatar = B:WaitForChild("1-InspectAvatar")
}
for _, button in pairs (Buttons) do
SetupStateOverlay(button)
end
local Text = {
Friend = Buttons.Friend:WaitForChild("TextLabel"),
Avatar = Buttons.Avatar:WaitForChild("TextLabel"),
Title = PlayerProfile:WaitForChild("Title")
}
local function SetProfileEnabled(enabled, pos)
if typeof(enabled) ~= "boolean" then enabled = false end
local height = PlayerProfileList.AbsoluteContentSize.Y + B.Position.Y.Offset + 10
local width = 200
if enabled then
PlayerProfile.Size = UDim2.new(0, 0, 0, height)
PlayerProfile.Position = UDim2.new(1, -frame.AbsoluteSize.X - 10, 0, pos or 5)
else
CurrentButton = nil
end
local info = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local Tweens = {
[true] = TweenService:Create(PlayerProfile, info, {Size = UDim2.new(0, width, 0, height)}),
[false] = TweenService:Create(PlayerProfile, info, {Size = UDim2.new(0, 0, 0, height)})
}
Tweens[enabled]:Play()
Cancel.Visible = enabled
end
Cancel.MouseButton1Click:Connect(SetProfileEnabled)
local CurrentUser
local function Profile(player, button)
if CurrentButton ~= button then
CurrentUser = player
CurrentButton = button
Text.Title.Text = player.Name
if player == LocalPlayer then
Buttons.Friend.Parent = script
else
Buttons.Friend.Parent = B
end
if player.UserId > 0 then
if FriendCache[player.UserId] then
Text.Friend.Text = "Unfriend"
else
Text.Friend.Text = "Send Friend Request"
end
else
warn("Invalid UserId")
end
SetProfileEnabled(true, button.AbsolutePosition.Y)
else
SetProfileEnabled(false)
end
end
Buttons.Avatar.MouseButton1Click:Connect(function()
SetProfileEnabled(false)
if CurrentUser and CurrentUser.UserId > 0 then
GuiService:InspectPlayerFromUserId(CurrentUser.UserId)
end
end)
Buttons.Friend.MouseButton1Click:Connect(function()
SetProfileEnabled(false)
if CurrentUser and CurrentUser.UserId > 0 then
if LocalPlayer:IsFriendsWith(CurrentUser.UserId) then
game.StarterGui:SetCore("PromptUnfriend", CurrentUser)
else
game.StarterGui:SetCore("PromptSendFriendRequest", CurrentUser)
end
end
end)
local function UpdateFriendStatus(player)
if Players[player.Name] then
local p = Players[player.Name]:WaitForChild("Player")
local r = Players[player.Name]:WaitForChild("Rank")
local icon = Players[player.Name]:WaitForChild("Icon")
SetIcon(player, icon, p)
if r.Visible then
r.Position = UDim2.new(0, p.Position.X.Offset + p.TextBounds.X, 0, 0)
end
end
end
game.StarterGui:GetCore("PlayerFriendedEvent").Event:Connect(function(player)
FriendCache[player.UserId] = true
UpdateFriendStatus(player)
end)
game.StarterGui:GetCore("PlayerUnfriendedEvent").Event:Connect(function(player)
FriendCache[player.UserId] = nil
UpdateFriendStatus(player)
end)
local function Preload(...)
local t = {}
for _, v in ipairs ({...}) do
local i = Instance.new("ImageLabel")
i.Image = v
table.insert(t, i)
end
game:GetService("ContentProvider"):PreloadAsync(t, function()
for _, v in ipairs (t) do
v:Destroy()
end
end)
end
Preload(Backgrounds.Full, Backgrounds.Top, Backgrounds.Bottom)
Preload(Icons.Admin[1], Icons.Developer[1], Icons.Friend[1], Icons.Premium[1])
function Leaderstats:InArray(n)
for pos, s in ipairs (self) do
if s == n then
return true, pos
end
end
return false
end
local function NewStat(player, stat, statFolder)
if stat:IsA("ValueBase") then
if not Leaderstats:InArray(stat.Name) then
table.insert(Leaderstats, stat.Name)
end
delay(0, function()
local value = titleValues:WaitForChild(stat.Name, math.huge)
local s = script.Stat:Clone()
s.Name = stat.Name
s.Text = stat.Value
s.Position = UDim2.new(1, value.Position.X.Offset, 0.5, 0)
s.Size = UDim2.new(0, value.Size.X.Offset, 0, 14)
if player == LocalPlayer then
s.TextTransparency = 0
end
s.Parent = statFolder
stat.Changed:Connect(function(val)
s.Text = val
end)
end)
end
end
local function LeaderstatAdded(player, stats, statFolder)
for _, stat in ipairs (stats:GetChildren()) do
NewStat(player, stat, statFolder)
end
stats.ChildAdded:Connect(function(v)
NewStat(player, v, statFolder)
end)
end
local function TagColor3(color)
local r = math.floor(color.R * 255)
local g = math.floor(color.G * 255)
local b = math.floor(color.B * 255)
return string.format('<font color="rgb(%s,%s,%s)">', r, g, b)
end
local function PlayerAdded(player)
FriendCache[player.UserId] = player:IsFriendsWith(LocalPlayer.UserId)
if not Players[player.Name] then
local button = script.ImageButton:Clone()
local icon = button.Icon
local value = button:WaitForChild("User")
local statFolder = button:WaitForChild("Stats")
Players[player.Name] = button
value.Value = player.UserId
local stats = player:FindFirstChild("leaderstats")
if stats then
LeaderstatAdded(player, stats, statFolder)
else
player.ChildAdded:Connect(function(t)
if t:IsA("Folder") and t.Name == "leaderstats" then
LeaderstatAdded(player, t, statFolder)
end
end)
end
local rank = GetRank(player)
local sortOrder = ((rank - 256) * -1) + 1000
button.Name = tostring(sortOrder) .. "." .. player.Name
local stateOverlay = button.StateOverlay
local textlabel = button.Player
textlabel.Text = player.Name
SetIcon(player, icon, textlabel)
if player == LocalPlayer then
bPlayer = button
textlabel.TextTransparency = 0
end
if TitlesEnabled then
if Player_Ranks[player.Name] then
local t = Player_Ranks[player.Name]
textlabel.Text = textlabel.Text .. " [" .. TagColor3(t.Color) .. t.Title .. "</font>]"
elseif UseRankTitles and player:IsInGroup(GroupId) then
local t = {Title = player:GetRoleInGroup(GroupId), Color = 92, 225, 255}
textlabel.Text = textlabel.Text .. " [" .. TagColor3(t.Color) .. t.Title .. "</font>]"
elseif Group_Ranks[rank] then
local t = Group_Ranks[rank]
textlabel.Text = textlabel.Text .. " [" .. TagColor3(t.Color) .. t.Title .. "</font>]"
end
end
SetupStateOverlay(button)
button.MouseButton1Click:Connect(function()
Profile(player, button)
end)
button.Parent = scrollframe
end
end
local function PlayerRemoving(player)
local s = {}
for _, l in ipairs (Leaderstats) do
s[l] = true
end
if Players[player.Name] then
Players[player.Name]:Destroy()
Players[player.Name] = nil
end
for _, v in ipairs (scrollframe:GetChildren()) do
local stats = v:FindFirstChild("Stats")
if stats and #stats:GetChildren() > 0 then
for _, x in ipairs (stats:GetChildren()) do
s[x.Name] = false
end
end
end
for stat, val in pairs (s) do
local v = titleValues:FindFirstChild(stat)
if v and val then
print(game:GetService("HttpService"):JSONEncode(Leaderstats))
for i, v in ipairs (Leaderstats) do
if v == stat then
table.remove(Leaderstats, i)
end
end
print(game:GetService("HttpService"):JSONEncode(Leaderstats))
v:Destroy()
end
end
UpdateSize()
end
local tweenTime = 0.25
local info = TweenInfo.new(tweenTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local frame_tweens = {
[true] = TweenService:Create(frame, info, {AnchorPoint = Vector2.new(1, 0)}),
[false] = TweenService:Create(frame, info, {AnchorPoint = Vector2.new(0, 0)})
}
local title_tweens = {
[true] = TweenService:Create(title, info, {AnchorPoint = Vector2.new(1, 0)}),
[false] = TweenService:Create(title, info, {AnchorPoint = Vector2.new(0, 0)})
}
local open = true
local debounce = true
local function SetPlayerList(enabled)
local y = title.Visible and 31 or 5
local position = enabled and UDim2.new(1, -5, 0, y) or UDim2.new(1, 5, 0, y)
local tPos = enabled and UDim2.new(1, -5, 0, 5) or UDim2.new(1, 5, 0, 5)
frame:TweenPosition(position, "Out", "Quad", tweenTime, true)
title:TweenPosition(tPos, "Out", "Quad", tweenTime, true)
frame_tweens[enabled]:Play()
title_tweens[enabled]:Play()
end
UserInputService.InputBegan:Connect(function(input)
if debounce and input.KeyCode == Enum.KeyCode.Tab then
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
wait(tweenTime + 0.1)
end
debounce = true
end
end)
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.UserInputType.MouseButton1 then
IconButton.MouseButton1Click:Connect(function()
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
wait(tweenTime + 0.1)
end
debounce = true
end
end)
local GuiService = game:GetService("GuiService")
GuiService.MenuOpened:Connect(function()
SetPlayerList(false)
end)
GuiService.MenuClosed:Connect(function()
if open then
SetPlayerList(true)
end
end)
game.Players.PlayerAdded:Connect(PlayerAdded)
game.Players.PlayerRemoving:Connect(PlayerRemoving)
for _, player in ipairs (game.Players:GetPlayers()) do
PlayerAdded(player)
end
--- EchoChat Support
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Events = ReplicatedStorage:FindFirstChild("EchoChatEvents")
if Events then
end
Im Trying To Make Click And Closed Player List With Topbar
your issue is in your if statement.
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
end
You put Input.KeyCode, Key Code is used for buttons on the keyboard
I Need To Put 2 KeyCode Its For TopBar And TAB Leaderstats How To Put 2 KeyCode?
if input.KeyCode == Enum.KeyCode.Tab or input.UserInputType == Enum.UserInputType.MouseButton1 then
end
You can put โorโ in the if statement and will check for either of them
If you want to check if both are pressed at the same time, do this:
if input.UserInputType == Enum.UserInputType.MouseButton1 and UserInputService:IsKeyDown(Enum.KeyCode.Tab) then
end
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab or Input.UserInputType == Enum.UserInputType.MouseButton1 then
IconButton.MouseButton1Click:Connect(function() -- Need To Fix
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
wait(tweenTime + 0.1)
end
debounce = true
end
end)
How Do I To Put Mouse Clicked Code executes when the player clicks?
You need to define the mouse with player:GetMouse():
local LocalPlayer = game.Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
--some code later, now at the end of the code basically
local function ToggleOpen()
if debounce then
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
task.wait(tweenTime + 0.1)
end
debounce = true
end
end
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab then
ToggleOpen()
end
end)
Mouse.Button1Down:Connect(ToggleOpen)
--continue to line that defines GuiService
So I Need To Put LocalMouse And Player
local LocalPlayer = game.Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
And Replace This Script
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab or Input.UserInputType == Enum.UserInputType.MouseButton1 then
IconButton.MouseButton1Click:Connect(function()
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
wait(tweenTime + 0.1)
end
debounce = true
end
end)
With This?
local function ToggleOpen()
if debounce then
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
task.wait(tweenTime + 0.1)
end
debounce = true
end
end
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab then
ToggleOpen()
end
end)
Mouse.Button1Down:Connect(ToggleOpen)
Yes. Define Mouse at this spot:
------------- You can ignore everything below -------------
game.StarterGui:SetCoreGuiEnabled("PlayerList", false)
local LocalPlayer = game.Players.LocalPlayer
--define Mouse here
local Players = {}
--[...]
Like This?
local Mouse = LocalPlayer:GetMouse()
local Players = {}
When i click TAB Button It Doesnt Work Or Show Up The PlayerList
local function ToggleOpen()
if debounce then
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
task.wait(tweenTime + 0.1)
end
debounce = true
end
end
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab then
ToggleOpen()
end
end)
Mouse.Button1Down:Connect(ToggleOpen)
Is debounce defined as true earlier in the script?
Its falseโ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ
Set it to true before running this portion then:
debounce = true
local function ToggleOpen()
if debounce then
debounce = false
if Cancel.Visible then
SetProfileEnabled(false)
else
open = not open
SetPlayerList(open)
task.wait(tweenTime + 0.1)
end
debounce = true
end
end
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Tab then
ToggleOpen()
end
end)
Mouse.Button1Down:Connect(ToggleOpen)
Where To Put Mouse Clicked Code executes when the player clicks?
And What Do You Mean Portion? โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ
The mouse click event is already connected here:
Mouse.Button1Down:Connect(ToggleOpen)
And by portion, i mean a segment of a script.
The PlayerList Doesnโt Show Up When I Get Into The Game?
I donโt understand. If it doesnโt show up, visible is probably off. Correct me if Iโm wrong.