Why my Client Memory Usage is high?

Hello again, recently i have been noticing that my client memory usage is high, what could be the cause of this problem?
Here is a screenshot:
ClientMemoryUsage

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Is this screenshot taken inside of studio?

Because if so the reason for this is because in studio the memory usage is normally doubled, tripled and sometimes quadrupled because the server side (including scripts, assets and services) are all hosted on the local device causing memory to be so high.

If you go into an actual game it should be a normal amount.

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Yes, i was studio testing, i have many scripts that doens’t disconnect, but i don’t know in which cases should i disconnect the connections.

Its fine this is completely normal, as long as it isn’t over something like 3k it should be fine.

Even in an empty baseplate, testing in studio can show it as over 1k