I’m currently working on a new game called Tanks and Planes.
The game was created three weeks ago and is still in beta, but the main structure and major bug fixes are completed! There are still a few features I need to add, like more gamepasses.
Right now, there are usually zero players online, and I’m trying to figure out how to keep a consistent number of active players. The main issue is that the game requires at least two players to be fun (it’s technically playable solo, but not enjoyable), so when someone joins and sees they’re alone, they leave quickly. This makes it almost impossible to retain players long enough for others to join.
I’ve tried livestreaming it on my YouTube channel, which brings people in during the stream, but they don’t come back afterward.
Any feedback or suggestions would be greatly appreciated!
When the timer runs out, I think you should award the win to whichever team has more base health, only ending it in a stalemate if both teams have the same health. At the moment I think it would be very difficult to drain the health of one side in 20 minutes completely with 2-4 players.
I think you should find a way to make the plane more forgiving when taking off. When I first spawned one, I aimed a bit too far down and immediately blew up on the runway, meaning I had to save $300 for a new plane. I also think my plane blowing up damaged my own base, which could cause issues. Perhaps you could damage the plane based on the velocity of the collision.
It would be great to have supply areas directly at the teams’ bases.
I wasn’t able to test this behaviour in game, but players spawning out in the open at their base could make them vulnerable to spawnkilling from groups of tanks before they can get into a vehicle of their own.
Two possible options for combatting the solo player issue would be to add bots or to add some kind of other activity to do while alone (maybe a training area).
Small bugs:
You can drop the gun with backspace. You can also hold it and shoot it while in the tank.
If you open the tank spawning UI and then open the plane UI in the same life, you’ll still have whatever tank you were looking at before selected in the plane UI (you can even spawn a tank from here) and will have to click the plane to look at it instead.
I tried spawning a tank while I was already in another tank and it tried to kick me out of the tank I was in but I ended up just getting stuck in its hull.
The sound for getting in a tank plays globally for everyone rather than being relative to where the tank actually is. The sound for getting a kill also plays for everyone, including the person killed, which may be intentional.
Has to do with the algorithm. People will only see your game if it is on the discover page or if it is currently being sponsored. If the game has kept a consistent amount of active people and there has not been any times where the game has just suddenly died out for a week then Roblox will push it onto the discover page and onto the algorithm. The way to start getting a small amount of players is to sponsor the game and just keep a consistent amount of active players like for my friend’s game he consistentally had 20 active players after release so Roblox pushed it and now it has 150.
So that deals with getting players to see your game, but you want them to join it and try it out. To get players you want the perfect presentation, perfect name that is short, explains idea in 4 words or less like “Grow a Garden” is a perfect name, then you want a perfect game icon and I mean PERFECT since thats the only thing people will see of your game on the discover page.
Front page = players see game
Presentation = players click game (players need to see it first)
Enjoyable = players stay in game and come back (players need to click it first)
If one of these steps is not perfected your game will fail
(Also I can’t figure out how to do those dot thinks like the guy above me so my post looks really bad visually)
It’s usually a good practice to advertise when a game is launched (either through Roblox ad-system or other methods, such as social media advertising). Advertising helps the game get picked up by the Roblox recommendation/search algorithm, since games that haven’t had a playerbase and are always at zero are in a “ghost phase” meaning that the algorithm is very unlikely to show them to people.
Thank you for all of your reply, I am currently working on a redesign of the bases and I will fix all bugs. But, how can I improve my current game presentation to make it prefect ?
The images are not that good like they look like you just took a screenshot without editting, also the name is the generic name a 7 year old would name there game that is full of free models. I recommend like for simulators the format is [Verb] “A” [Object] for name like Grow a Garden or Steal a Brainrot, for fighting games the best format is [Descriptive word] “WarFare” so like Tank Warfare. Every image you make for the game you want it absolutely top tier and spend as much time as possible on it. Here is my game icon:
I editted the tycoon part and the character onto a different layer and blurred the background, I copied the tycoon and character layer, colored it black, and added blur. You always want the image to have a focus point where there is like a main part of it. Also you might want to increase the game lighting contrast with “ColorCorrection” to a pretty high point like 0.4, take screenshot, then reduce it back to where it was before.
It is pixelated ik