Hi developers, I’ve been sponsoring my game for 4 days, but the stats are performing really poorly — especially average playtime (6.1 minutes) and day-1 retention. The game is in the tower troll genre, and I expected at least average results, but players from sponsorships leave very quickly. My CPP is 0.004, which makes it very difficult to scale or grow. I’d appreciate any feedback on what could be causing such low engagement and retention, and what improvements I could focus on.
Can anyone experienced in making games help me? i’ve spent already 14k robux on ads(planning to spend 90k in total), and still no progress.I’m planning on make this game much better in some days, but if it keeps with this bad playtime i can’t arrisk all my robux on this.
I’d suggest making a game in another niche, since there are already plenty with similar or identical titles. Instead of re-skinning existing games that already have an established base, you could explore new ways to tap into player psychology.
Your game niche is really oversaturated. There are tons of games just like it, and they already have huge player bases that have been playing for a while. It’s going to be pretty hard to get noticed when players already have their favorite versions they’re used to.