Why My TextChatService Didn't Worked

Hey, My Script Must Send A Message

UnboxingMessage.OnClientEvent:Connect(function(Rarity, Category, BoxType, ItemName)
	game.TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage(`<font color ='#05ff29'>{game.Players.LocalPlayer.DisplayName}</font> <font color ='#ffffff'>Unboxed</font> <font color ='#ff6bfe'>{Rarity}</font> <font color ='#ff6bfe'>{Category}</font> <font color ='#ff6bfe'>«{ItemName}»</font> <font color ='#ffffff'>From</font> <font color ='#ffbe2e'>{BoxType .." Box"}</font>`)
end) 

It Was Client Script

This Is A Part Of Server Script

Box:FireClient(player, item.rarity, item.Category, "Normal", item.name)

When I Putting Script To The StarterPlayerScript All Works Nice, But When i Put It To StarterGUI Its didnt work, if i put it to starter player script then other player cant see the message

remote events dont work like this.

To make the message visible to all players, rather than doing FireClient() on the server script, do FireAllClients().

Then every client should receive the signal to display the message on their screen.

nah, another script works good, and i fixed it

yea. i found it before u, but thanks

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.