local script:
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local stats = Player:WaitForChild("stats")
local Rank = stats.Rank
local RS = game:GetService("ReplicatedStorage")
local AutoEvent = RS.Remotes.Layers.AutoLevelUpEvent
local Value = script.Parent.Value -- (bool value)
script.Parent.MouseButton1Click:Connect(function()
while Value.Value == true do
wait(.5)
AutoEvent:FireServer()
end
end)
EventScript:
local RS = game:GetService("ReplicatedStorage")
local Event = RS.Remotes.Layers.AutoLevelUpEvent
Event.OnServerEvent:Connect(function(plr)
local leaderstats = plr:WaitForChild("leaderstats")
local stats = plr:WaitForChild("stats")
local Prices = plr:WaitForChild("Prices")
local Upgrades = plr:WaitForChild("Upgrades")
local LevelUpPrice = Prices:WaitForChild("LevelUpPrice")
local LevelUpPriceUpgrade = Upgrades:WaitForChild("LevelUpPriceUpgrade")
local Coins = leaderstats.Coins
local Level = leaderstats.Level
local Rank = stats.Rank
local Crystals = stats.Crystals
local Multi
local LevelPrice
if LevelUpPriceUpgrade.Value >= 1 then
LevelPrice = 100 - 5 * LevelUpPriceUpgrade.Value
else
LevelPrice = 100
end
if Crystals.Value <= 2 then
Multi = 1.5
elseif Crystals.Value >= 3 and Crystals.Value <= 7 then
Multi = 1.45
elseif Crystals.Value >= 7 then
Multi = 1.4
end
local function UpdateLevelUpPrice()
LevelUpPrice.Value = (LevelPrice * (Multi^Level.Value))
end
if Rank.Value >= 2 and Level.Value >= 0 then
UpdateLevelUpPrice()
if Coins.Value >= LevelUpPrice.Value then
Level.Value += 1
if Rank.Value < 4 then
Coins.Value -= LevelUpPrice.Value
else
Coins.Value = Coins.Value
end
UpdateLevelUpPrice()
end
end
end)
players start lagging when they doing auto level up
can anyone help?