Why studio creates unnecesary edges?

Hey there, just a quick question!

Whenever i insert a mesh (and then i see their wireframe structure) i see that it has some unnecesary edges:


EDIT: Original blender model:

Even happens with parts:

I tried disabling Render CSG Triangles debug, but it still being the same… perhaps studio shouldn’t do this


I have lots of performance issuses in my upcoming game, and getting rid of this unnecesary edges might solve lots of issues.

I need to get rid of them!
How i do it?


Thank You

It looks like Roblox’s internal mesh file format triangulates polygons. There’s nothing you can do about it.

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