Why The Bool Values Are Not Getting Stored In DataStores?

Hey everyone! I am a beginner scripter, and I just made a datastore functions to save the player data. this is my first time I did datastore and I stumbled upon a problem. Can you fix this code? and also explain why my code does not work?

here only cash value saves and others do not save.

local gamepassID = 259204857
local gamespass2xID = 259206466
local gamespass5xID = 259207041
local gamespass3xID = 259215442
local datastoreservice = game:GetService("DataStoreService")

local database = datastoreservice:GetDataStore("data")
local sessiondata = {}

 local function Playeradded(plr)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name =  "leaderstats"
	
	-- player cash
	local Cash = Instance.new("NumberValue")
	Cash.Name = "Cash"
	Cash.Value = 0
	Cash.Parent = leaderstats
	-- another folder to store button value
	local buttonfolder = Instance.new("Folder")
	buttonfolder.Name = "ButtonsFolder"
	buttonfolder.Parent = plr
	-- for gamepass
	local get2x = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId , gamespass2xID)
	local get3x = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId , gamespass3xID)
	local get5x = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId , gamespass5xID)
	
	-- creates gamepass values
		local pass2x = Instance.new("IntValue")
		pass2x.Name = "Cash2x"
		pass2x.Value = 1
		pass2x.Parent = buttonfolder
	if get2x then
		pass2x.Value = 2
	end
	
		local pass3x = Instance.new("IntValue")
		pass3x.Name = "Cash3x"
		pass3x.Value = 1
	pass3x.Parent = buttonfolder
	if get3x then
		pass3x.Value = 3
	end
	
		local pass5x = Instance.new("IntValue")
		pass5x.Name = "Cash5x"
		pass5x.Value = 1
	pass5x.Parent = buttonfolder
	if get5x then
		pass5x.Value = 5
	end
	
	
	-- for VIP gamepass
	local Gamepass =  game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId , gamepassID)
	-- for VIP
		local VIP = Instance.new("BoolValue")
		VIP.Name =  "VIP"
		VIP.Value = false
		VIP.Parent = plr
	if Gamepass then
		VIP.Value = true
	end
	
	-- when the button is purchased it will chaneg the value coresponding
	local button2 = Instance.new("BoolValue")
		button2.Name = "Button2"
		button2.Value = false
	button2.Parent = buttonfolder
	
	local button3 = Instance.new("BoolValue")
		button3.Name = "Button3"
		button3.Value = false
	button3.Parent = buttonfolder
	
	
	local button5= Instance.new("BoolValue")
		button5.Name ="Button5"
	    button5.Value=false
	button5.Parent=buttonfolder
	
	local button6 = Instance.new("BoolValue")
		button6.Name = "Button6"
		button6.Value = false
	button6.Parent = buttonfolder
	
	
	
	local button8= Instance.new("BoolValue")
		button8.Name ="Button8"
	    button8.Value=false
	button8.Parent=buttonfolder
		
	local button9= Instance.new("BoolValue")
		button9.Name ="Button9"
	    button9.Value=false
	button9.Parent=buttonfolder

	
	local button11 = Instance.new("BoolValue")
		button11.Name = "Button11"
		button11.Value = false
	button11.Parent = buttonfolder
	
	local button12= Instance.new("BoolValue")
		button12.Name ="Button12"
	    button12.Value=false
	button12.Parent=buttonfolder
	

	local button4VIP = Instance.new("BoolValue")
	button4VIP.Name = "Button4VIP"
	button4VIP.Value = false
	button4VIP.Parent = buttonfolder
	
	local button7VIP = Instance.new("BoolValue")
	button7VIP.Name = "Button7VIP"
	button7VIP.Value = false
	button7VIP.Parent = buttonfolder
	
	local button5VIP =  Instance.new("BoolValue")
	button5VIP.Name = "Button5VIP"
	button5VIP.Value = false
	button5VIP.Parent = buttonfolder
	
	local button6VIP =  Instance.new("BoolValue")
	button6VIP.Name = "Button6VIP"
	button6VIP.Value = false
	button6VIP.Parent = buttonfolder
	
	local button8VIP= Instance.new("BoolValue")
		button8VIP.Name ="Button8Vip"
	    button8VIP.Value=false
	button8VIP.Parent=buttonfolder
		
	local button9Vip= Instance.new("BoolValue")
		button9Vip.Name ="Button9Vip"
	    button9Vip.Value=false
	button9Vip.Parent=buttonfolder
		
	local button10vip =  Instance.new("BoolValue")
		button10vip.Name ="Button10Vip"
	    button10vip.Value=false
	button10vip.Parent= buttonfolder 
	
	local button11VIP =  Instance.new("BoolValue")
		button11VIP.Name = "Button11Vip"
		button11VIP.Value = false
	button11VIP.Parent = buttonfolder
	
	local button12VIP= Instance.new("BoolValue")
		button12VIP.Name ="Button12Vip"
	    button12VIP.Value=false
	button12VIP.Parent=buttonfolder
	
	-- Datasave 
	local success = nil
	local playerdata = nil 
	local attempt = 1
	repeat
		success, playerdata = pcall(function()
			 return database:GetAsync(plr.UserId)
		end)
		attempt += 1
		if not success then
			warn(playerdata)
			task.wait(3)
		end
	until success or attempt == 5
	
	if success then
		print("Connected to Database!")
		if not playerdata then
			print("Assigning Default Data")
			-- players Data
			playerdata = {
				-- add all the player instance value here in a data
				-- cash value
				["Cash"] = 0,
				-- VIP VALUE
				["VIP"] = false, 
				-- Boost value
				["Get2x"] = 1,
				["Get3x"] =  1,
				["Get5x"] = 1,
				-- button value 
				["Button2"] = false,
				["Button3"] = false,
				["Button4VIP"] = false,
				["Button5"] = false,
				["Button5VIP"] = false,
				["Button6"] = false,
				["Button6VIP"] = false,
				["Button7VIP"] = false,
				["Button8"] = false,
				["Button8VIP"] = false,
				["Button9"] = false,
				["Button9VIP"] = false,
				["Button10VIP"] = false,
				["Button11"] = false,
				["Button11VIP"] = false,
				["Button12"] = false,
				["Button12VIP"] = false
			}
		end
		sessiondata[plr.UserId] = playerdata
	else -- if can't get player data
		warn("Unable to get Data for", plr.Name)
		plr:Kick("Unable to load your Data! Please Try again Shortly!")
		
	end
	
	
	-- for button2 value 
	button2.Value = sessiondata[plr.UserId].Button2
	button2.Changed:Connect(function()
		sessiondata[plr.UserId].Button2 = button2.Value
	end)
	-- for button3 value
	button3.Value = sessiondata[plr.UserId].Button3
	button3.Changed:Connect(function()
		sessiondata[plr.UserId].Button3 = button3.Value
	end)
	-- for button 4vip value 
	button4VIP.Value = sessiondata[plr.UserId].Button4VIP
	button4VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button4VIP = button4VIP.Value
	end)
	-- for button 5 value 
	button5.Value = sessiondata[plr.UserId].Button5
	button5.Changed:Connect(function()
		sessiondata[plr.UserId].Button5 = button5.Value
	end)
	-- for button 5 vip
	button5VIP.Value = sessiondata[plr.UserId].Button5VIP
	button5VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button5VIP = button5VIP.Value
	end)
	-- for button 6
	button6.Value = sessiondata[plr.UserId].Button6
	button6.Changed:Connect(function()
		sessiondata[plr.UserId].Button6 = button6.Value
	end)
	-- for button 6 vip 
	button6VIP.Value = sessiondata[plr.UserId].Button6VIP
	button6VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button6VIP = button6VIP.Value
	end)
	-- for button 7 Vip 
	button7VIP.Value = sessiondata[plr.UserId].Button7VIP
	button7VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button7VIP = button7VIP.Value
	end)
	-- for button 8
	button8.Value = sessiondata[plr.UserId].Button8
	button8.Changed:Connect(function()
		sessiondata[plr.UserId].Button8 = button8.Value
	end)
	-- for button 8 vip
	button8VIP.Value = sessiondata[plr.UserId].Button8VIP
	button8VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button8VIP = button8VIP.Value
	end)
	-- for button 9
	button9.Value = sessiondata[plr.UserId].Button9
	button9.Changed:Connect(function()
		sessiondata[plr.UserId].Button9 = button9.Value
	end)
	-- for button 9 vip
	button9Vip.Value = sessiondata[plr.UserId].Button9VIP
	button9Vip.Changed:Connect(function()
		sessiondata[plr.UserId].Button9VIP = button9Vip.Value
	end)
	-- for button 10 vip
	button10vip.Value = sessiondata[plr.UserId].Button10VIP
	button10vip.Changed:Connect(function()
		sessiondata[plr.UserId].Button10VIP = button10vip.Value
	end)
	-- for button 11
	button11.Value = sessiondata[plr.UserId].Button11
	button11.Changed:Connect(function()
		sessiondata[plr.UserId].Button11 = button11.Value
	end)
	-- for button 11 vip
	button11VIP.Value = sessiondata[plr.UserId].Button11VIP
	button11VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button11VIP = button11VIP.Value
	end)
	-- for button 12
		button12.Value = sessiondata[plr.UserId].Button12
	button12.Changed:Connect(function()
		sessiondata[plr.UserId].Button12 = button12.Value
	end)
	-- for button 12 vip 
	button12VIP.Value = sessiondata[plr.UserId].Button12VIP
	button12VIP.Changed:Connect(function()
		sessiondata[plr.UserId].Button12VIP = button12VIP.Value
	end)
	buttonfolder.Parent = plr
	-- for 2x VALUE 
	pass2x.Value = sessiondata[plr.UserId].Get2x
	pass2x.Changed:Connect(function()
		sessiondata[plr.UserId].Get2x = pass2x.Value
	end)
	-- for 3x value 
	pass3x.Value = sessiondata[plr.UserId].Get3x
	pass3x.Changed:Connect(function()
		sessiondata[plr.UserId].Get3x = pass3x.Value
	end)
	-- for 5x value 
	pass5x.Value = sessiondata[plr.UserId].Get5x
	pass5x.Changed:Connect(function()
		sessiondata[plr.UserId].Get5x = pass5x.Value
	end)
	-- for VIP value 
	VIP.Value = sessiondata[plr.UserId].VIP
	VIP.Changed:Connect(function()
		sessiondata[plr.UserId].VIP = VIP.Value
	end)
	
	-- for cash value 
	Cash.Value = sessiondata[plr.UserId].Cash
	Cash.Changed:Connect(function()
		sessiondata[plr.UserId].Cash = Cash.Value
	end)
	leaderstats.Parent = plr
			
end


game.Players.PlayerAdded:Connect(Playeradded)

function playerleaving(player)
	-- stores the Data if the player is leaving
	if sessiondata[player.UserId] then
		local success = nil
		local errorMsg = nil
		local attempt = 1
		repeat
		success, errorMsg = pcall(function()
			database:SetAsync(player.UserId, sessiondata[player.UserId])
			end)
			attempt += 1
			if not success then
				warn(errorMsg)
				task.wait(3)
			end
		until success or attempt == 5
		
		if success then
			print("Data Saved!", player.Name)
		else
			warn("Unable to save Data!" , player.Name)
		end
	end
end
	
game.Players.PlayerRemoving:Connect(playerleaving)