I’m tryna improve animating more but I need feedback on this cause for some reason this M1 combat animation i made is looking off.
Its definitely different to the usual format of M1 Combat animations that I’ve seen however I believe it actually works out quite well. It would largely be down to what type of game and the theme it’d be going forward with that would make it a good or bad take.
I actually love the animation. The arms in some places could be a bit closer to the torso, though. They seem to extend a tad too far.
Good luck!
I’d say try to fix the timing, anticipation, and the slow in/outs. (and fix arm detachment). otherwise it’s good!
As @Stamose said, the arms seem to extend a bit too far out.
The movements seem pretty choppy. Maybe try changing the EasingStyle of the Animation.
Very wonky movement, make part of charging smoother and add some After-Animation while punch ended, so ex torso leans a bit in direction of punch.
Experiment, all i can say, everyone has own unique styles so thats your choice to decide how to do
if you want a more realistic appearance Id say when bringing the arm back make it a tad bit slower