Why won't it clone the script of the model?

I’m making it so if an event gets fired, the player turns into a different model, but it only clones the model and not the script inside the model.
Script for cloning

local SCPClass = game.ReplicatedStorage.SCPClass
local scp = game.ReplicatedStorage:FindFirstChild("StarterCharacter")
function scp173()
	scpClone = scp:Clone()
	scpClone.Parent = game.StarterPlayer
end
SCPClass.Event:Connect(scp173)

script inside the model

while true do
	script.Parent.Torso.Anchored = false
	wait(3)
	script.Parent.Torso.Anchored = true
	wait(3)
end

.ok I found the solution nvm…