I’m making it so if an event gets fired, the player turns into a different model, but it only clones the model and not the script inside the model.
Script for cloning
local SCPClass = game.ReplicatedStorage.SCPClass
local scp = game.ReplicatedStorage:FindFirstChild("StarterCharacter")
function scp173()
scpClone = scp:Clone()
scpClone.Parent = game.StarterPlayer
end
SCPClass.Event:Connect(scp173)
script inside the model
while true do
script.Parent.Torso.Anchored = false
wait(3)
script.Parent.Torso.Anchored = true
wait(3)
end