I’m trying to make a system for my roblox game that when 1 image button is hovered over another image buttons visibility is set to true and for some reason that’s not working (line 20)
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Why have you got the UIS.InputChanged bit in it? It seems unncessary, may cause a potential memory leak, and may be the cause of the issue.
How will I get the mouse movement, because when the user hovers over the image I have another frame following the users cursor but if I remove the UIS.InputChanged:Connect(function(input) then the frame wont follow the cursor