I’m trying to make it so if you click on a button it sets other text to the stats of the button clicked, but for some reason it won’t work, it isn’t even throwing an error. Could someone please help?
This is all in a local script inside of an ImageButton
local itemStats = require(game.ReplicatedStorage.itemStats)
local frameHolder = game.StarterGui.Inventory.Back.StatsFrame
local itemPreview = frameHolder:WaitForChild("ItemPreview")
local durabilityTitle = frameHolder:WaitForChild("Durability")
local itemTitle = frameHolder:WaitForChild("itemTitle")
local damageTitle = frameHolder:WaitForChild("DamageTitle")
local mainButton = script.Parent
local currentItem = mainButton:WaitForChild("CurrentItem")
mainButton.MouseButton1Down:Connect(function()
if script.Parent.Visible == true then
if currentItem.Value == "Pickaxe" then
itemPreview.Image = itemStats.WeaponStats.Pickaxe.ImageId
durabilityTitle.Text = itemStats.WeaponStats.Pickaxe.Durability
itemTitle.Text = itemStats.WeaponStats.Pickaxe.ItemName
damageTitle.Text = itemStats.WeaponStats.Pickaxe.Damage
end
end
end)```