Why Won't My Remote Event Fire?

I am making a Guest Simulator to simulate playing as a guest & creating a account and it just about finished but I can’t seem to fix this error no matter how hard I try. I have a client script that gets a remote event fired to it on whether the core gui like the chat should be disabled or not and it works if you play as a guest but when you create a account in game and play as a player it won’t fire for some reason. I even printed something out after the remote event and it prints it out and the remote event does not fire.

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are they the same event?

your variable names are different (ChangeCoreUI, ChangeCoreRE)…

i’m just guessing here because everything else looks fine. :crossed_fingers:

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Could be only 2 reasons:

  1. As @RainingMemory mentioned, it could be a different RemoteEvent.
  2. It could be that the client loads after the event is fired, and you should make it so the client should tell the server when it is loaded.
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Its the same event I had different names for the variables I changed them all to be the same it doesn’t seem to work still

Guys, I actually fixed it myself
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I don’t know how but I just put it in the server script instead of the module and now it works.

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