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What do you want to achieve? I’m trying to make a status bar that shows the intermission, game length and if there aren’t enough players to start.
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What is the issue? The status bar (StringValue in ReplicatedStorage) will only update the code in the for loops, but not the code before the for loops in the while loop. EDIT: The script works, the status just doesnt update.
--This is in ServerScriptService
local function roundSystem()
while true do
--This doesnt update:
Status.Value = "Waiting for 2 Players"
repeat wait(1) until players.NumPlayers >= 2
-- This Updates the status:
for i = interTime, 0, -1 do
hasStarted.Value = false
if i == 1 then
wait(1)
Status.Value = "Intermission: " .. i .. " Second left!"
else
wait(1)
Status.Value = "Intermission: " .. i .. " Seconds left!"
end
end
Status.Value = "Starting Game!"
wait(3)
-- Game Timer
for i = gameTime, 0, -1 do
hasStarted.Value = true
if i == 1 then
wait(1)
Status.Value = "Game: " .. i .. " Second left!"
else
wait(1)
Status.Value = "Game: " .. i .. " Seconds left!"
end
end
end
end
The Timer script in the ScreenGUI:
local Status = game.ReplicatedStorage.Status
local timer = script.Parent.Timer
Status.Changed:Connect(function()
timer.Text = Status.Value
end)
Waiting for a response!