I’m trying to make a round system, but the problem is it doesn’t loop. The round happens once and not again.
Main Script:
local Part1 = game.Workspace.Part1
local Part2 = game.Workspace.Part2
local Part3 = game.Workspace.Part3
local Part4 = game.Workspace.Part4
local Part5 = game.Workspace.Part5
local Part6 = game.Workspace.Part6
local Part7 = game.Workspace.Part7
local Part8 = game.Workspace.Part8
local Part9 = game.Workspace.Part9
local Part1Event = game.ReplicatedStorage.Part1Event
local Part2Event = game.ReplicatedStorage.Part2Event
local Part3Event = game.ReplicatedStorage.Part3Event
local Part4Event = game.ReplicatedStorage.Part4Event
local Part5Event = game.ReplicatedStorage.Part5Event
local Part6Event = game.ReplicatedStorage.Part6Event
local Part7Event = game.ReplicatedStorage.Part7Event
local Part8Event = game.ReplicatedStorage.Part8Event
local Part9Event = game.ReplicatedStorage.Part9Event
local StartEvent = game.ReplicatedStorage.StartEvent
local times = 3
local roundon = false
function teleport()
for _, v in next, game.Players:GetPlayers() do
v.Character.HumanoidRootPart.CFrame = CFrame.new(-19.647, 12.818, -0.045)
end
end
function teleport2()
for _, v in next, game.Players:GetPlayers() do
v.Character.HumanoidRootPart.CFrame = CFrame.new(-13.997, 43.309, 4.796)
end
end
while roundon == false do
wait(5)
teleport()
roundon = true
StartEvent:Fire()
times = 3
end
while roundon == true and times > 0 do
wait(5.2)
local randompart = math.random(1,9)
times = times - 1
print(times)
if randompart == 1 then
Part1Event:Fire()
elseif randompart == 2 then
Part2Event:Fire()
elseif randompart == 3 then
Part3Event:Fire()
elseif randompart == 4 then
Part4Event:Fire()
elseif randompart == 5 then
Part5Event:Fire()
elseif randompart == 6 then
Part6Event:Fire()
elseif randompart == 7 then
Part7Event:Fire()
elseif randompart == 8 then
Part8Event:Fire()
elseif randompart == 9 then
Part9Event:Fire()
end
end
while times == 0 do
wait()
teleport2()
roundon = false
times = 3
end
And incase, the color changing script
local Part1 = game.Workspace.Part1
local Part2 = game.Workspace.Part2
local Part3 = game.Workspace.Part3
local Part4 = game.Workspace.Part4
local Part5 = game.Workspace.Part5
local Part6 = game.Workspace.Part6
local Part7 = game.Workspace.Part7
local Part8 = game.Workspace.Part8
local Part9 = game.Workspace.Part9
local Part1Event = game.ReplicatedStorage.Part1Event
local Part2Event = game.ReplicatedStorage.Part2Event
local Part3Event = game.ReplicatedStorage.Part3Event
local Part4Event = game.ReplicatedStorage.Part4Event
local Part5Event = game.ReplicatedStorage.Part5Event
local Part6Event = game.ReplicatedStorage.Part6Event
local Part7Event = game.ReplicatedStorage.Part7Event
local Part8Event = game.ReplicatedStorage.Part8Event
local Part9Event = game.ReplicatedStorage.Part9Event
function onPart1()
script.Parent.BrickColor = BrickColor.new("Hot pink")
end
function onPart2()
script.Parent.BrickColor = BrickColor.new("Really blue")
end
function onPart3()
script.Parent.BrickColor = BrickColor.new("Deep orange")
end
function onPart4()
script.Parent.BrickColor = BrickColor.new("New Yeller")
end
function onPart5()
script.Parent.BrickColor = BrickColor.new("Black")
end
function onPart6()
script.Parent.BrickColor = BrickColor.new("Magenta")
end
function onPart7()
script.Parent.BrickColor = BrickColor.new("Lime green")
end
function onPart8()
script.Parent.BrickColor = BrickColor.new("Bright red")
end
function onPart9()
script.Parent.BrickColor = BrickColor.new("Institutional white")
end
Part1Event.Event:Connect(onPart1)
Part2Event.Event:Connect(onPart2)
Part3Event.Event:Connect(onPart3)
Part4Event.Event:Connect(onPart4)
Part5Event.Event:Connect(onPart5)
Part6Event.Event:Connect(onPart6)
Part7Event.Event:Connect(onPart7)
Part8Event.Event:Connect(onPart8)
Part9Event.Event:Connect(onPart9)