--combo updater
slice2Anim:GetMarkerReachedSignal("ComboTrigger"):Connect(function()
--reset combodebounce
comboDebounce2 = true
--once combo trigger event is reached, update comboStage
tool.comboStage.Value = 3
end)
--combo hard stop
slice2Anim:GetMarkerReachedSignal("comboHardStop"):Connect(function()
--reset comboStage to 1
tool.comboStage.Value = 1
--reset combodebounce
comboDebounce2 = true
--if animation ends, trigger normal "attack ended" stuff
game.ReplicatedStorage.weaponRemoteEvents.disableInventory:FireClient(plr, true) --enables inventory
attacking = false
wait(sliceCooldown)
comboDebounce = true
end)
I have these two animation event functions. The first one works, the second one never runs. I’ve checked, the second animation event is present and is of the same name. The only thing I can think of that might make it a bit funky is that the animation event is located on the very last keyframe of the animation?