oh yes I forgot my bad, you’d need to remove the clone locally and make your own character visible on the client
ideally it shouldn’t happen anymore, I’m assuming the hitboxes are handled on the server, which, using my described method, would sees your character as moving normally, just invisible for any other players, and to avoid janks you should make the character clone undamageable. if you want to make the clone keep the same pose as the character, anchor the character first before cloning, then unanchor the actual character (haven’t tested this however, if this doesn’t work you can just play the character’s current animation on the clone and set the time accordingly)
edit: anchoring before cloning will keep their animation the same, tested