Why's my npc going like it's anchored when it's dying

look at the end of the video, my NPC just acting as anchored. It happens every time it dies

There is a property named BreakJointsOnDeath in the Humanoid. The only reason this should happen, is if that property is disabled.

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I said it acts as if it’s anchored. I can’t move the NPC, whether breakjoints is off or not.

Well, the simple question is… have you checked all the parts within the NPC to see if any are anchored?

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all are unanchored. it also falls down when I get close to it, some network owner ship problem

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ok I figured out setting the network owner to nil when it dies fixes the problem

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