> local PlayersService = game:GetService("Players")
>
> local intermissionMusic = workspace.Music.IntermissionMusic
> local fightMusic = workspace.Music.FightMusic
>
> local lobby = workspace.Lobby
> local maps = game.ReplicatedStorage.maps:GetChildren()
> local status = game.ReplicatedStorage.Status
>
> local gameTime = 60
> local intermissionTime = 5
>
> while true do
> for i = intermissionTime, 0, -1 do
> status.Value = "intermission :D : " .. i
> task.wait(1)
> end
>
> local numPlayers = #PlayersService:GetPlayers()
>
> if numPlayers < 2 then
> status.Value = "need more players :("
> wait(3)
>
> for i = 10, 1, -1 do
> status.Value = "waiting for more players: " .. i
> task.wait(1)
> end
>
> continue
> end
>
> local pickedMap = maps[math.random(1, #maps)]
> local clonedMap = pickedMap:Clone()
>
> for i = 5, 0, -1 do
> status.Value = "generating map :) : " .. i
> task.wait(1)
> end
>
> status.Value = "map generated: " .. clonedMap.Name
> clonedMap.Parent = game.Workspace
>
> task.wait(8)
>
> local tps = pickedMap.Spawns:GetChildren()
> local spawnedPlayers = {}
>
> for _, player in pairs(PlayersService:GetPlayers()) do
> local character = player.Character
>
> if character and #spawnedPlayers < 2 then
> local hrp = character.HumanoidRootPart
> local randomSpawn
>
> repeat
> randomSpawn = tps[math.random(1, #tps)]
> until not spawnedPlayers[randomSpawn]
>
> spawnedPlayers[randomSpawn] = true
> hrp.CFrame = randomSpawn.CFrame
> end
> end
>
> for i = 1, 10 do
> intermissionMusic.Volume -= 0.05
> wait(0.1)
> end
>
> fightMusic.Playing = true
> intermissionMusic.Playing = false
>
> for i = 1, 10 do
> fightMusic.Volume += 0.05
> wait(0.1)
> end
>
> for i = gameTime, 0, -1 do
> status.Value = "Fight >:D : " .. i
> task.wait(1)
> end
>
> for i, player in pairs(PlayersService:GetPlayers()) do
> local character = player.Character
>
> if character then
> local hrp = character.HumanoidRootPart
> hrp.CFrame = lobby.Spawn.CFrame
> end
> end
>
> for i = 1, 10 do
> fightMusic.Volume -= 0.05
> wait(0.1)
> end
>
> fightMusic.Playing = false
> intermissionMusic.Playing = true
>
> for i = 1, 10 do
> intermissionMusic.Volume += 0.05
> wait(0.1)
> end
>
> spawnedPlayers = {}
> clonedMap:Destroy()
> end
it breaks when other people join the game while game is going on it like stops midway n stuff plz help lol