I was working on a game when I stumbled upon an issue which heavily affects my game.
Apparently, in some angles, Textures on parts are rendered on top of other parts. Apparently it only happens when a part’s transparency value is bigger than 0.
Here is a gif showing exactly what I mean:
https://gyazo.com/1f5d73aa05f2cf7bc3d01acbf356580a
It doesn’t always happen, but when it does, it is very wierd looking and should be fixed