I’ve made a kick animation and I’ve made the HumanoidRootPart anchor when it play so the animation can play if the player char is in midair then unanchor the HumanoidRootPart after playing it. I tested if it was because something in my game so I try to create a new game with just a map and the ability Gui/kick Gui but it still didn’t work.
robloxapp-20201224-1501366.wmv (2.3 MB)
local script in a GUI
> *local UserInputService = game:GetService("UserInputService")* > > *local player = game.Players.LocalPlayer* > > *local CanAttack = true* > > *UserInputService.InputBegan:Connect(function(input)* > > *local Equipped* > > local Animation = script.Parent.Animation > > local UltimateKick = player.Character:WaitForChild("Humanoid"):LoadAnimation(Animation) > > for i, v in pairs(player.Character:GetChildren()) do > > if v:IsA("Tool") then > > Equipped = true > > else > > Equipped = false > > end > > end > > if input.KeyCode == Enum.KeyCode.Q then > > if CanAttack == true and Equipped == false and player.Character.Humanoid.Jump == false then > > player.Character.HumanoidRootPart.Anchored = true > > CanAttack = false > > script.Parent.CanAttack.Value = true > > UltimateKick:Play() > > wait(UltimateKick.Length) > > player.Character.HumanoidRootPart.Anchored = false > > script.Parent.CanAttack.Value = false > > CanAttack = true > > end > end > end)
edit: something happen to the indentation so soz if it’s hard to read