For example
function myFunc()
Players.PlayerAdded:Connect(function(plr)
print(plr)
end)
wait(20)
return false
end
myFunc()
will the player added event trigger even after 20 seconds?
For example
function myFunc()
Players.PlayerAdded:Connect(function(plr)
print(plr)
end)
wait(20)
return false
end
myFunc()
will the player added event trigger even after 20 seconds?
My guess would be no
Even though Server Scripts may run at the moment the server first runs, it may not listen for the PlayerAdded
event ahead of time until another player joins to print that plr
variable
(Not sure though)
You could try using connections.
E.g.
local Connections = {}
Connections.PlayerAdded = Players.PlayerAdded:Connect(function(plr)
print(plr)
end)
wait(20)
Connections.PlayerAdded:Disconnect()