I don’t know if when you have a place(A) in the game(A) with data in data storage and you publish other version of the place(A) that would be place(B) from game(B) in place(A) the data will remain, or will be changed with the data of place(B)
The problem is that I published a game a year ago, and I want to revamp it with my actual knowledge. I duplicated the game to make the updates in there and publishing in the original when finished. But I don’t know if doing this the data of the original will be replaced with data in the duplicated game, I want that all data from the original game still be the same when updating it with the new version of the game.
I think that making a place in the original game and using the original data storage will work, however, making other game to make the updates there will help a lot, since you can play it out of the studio and you wont have problem with original game or players playing in there.
I don’t believe you can transfer players data between games, although you can through places using teleport service, your best option is to just keep the Game(A) and update that.
I don’t want players to be in the duplicated game, it is a private game for me to work in the game, but when I finish an update in the duplicated game, I would like to publish the place of the duplicated game in the place of the original game, and don’t lose the original data.
If you publish your duplicated game as your original it would overwrite you original I believe, I think you would have transfer new updates manually, as long as you don’t mess around with the players data you should fine.