Hello. I am making a sci-fi game. The client will see their own statistical information such as kills, deaths, level, etc. and certain statistical information for other players. I am debating between two methods to transmit that information: remote events and Value instances.
I expect that the speed at which such information changes will be high, which is why I am hesitant to jump right into using remote events, but in the long-run I think remote events will simplify the management of this data. As the amount of stored data grows, the number of places where the client is searching for a path to the data increases, and I think managing it may prove to be a source of inefficiency.
- Does firing remote events very frequently while passing small amounts of data to the client cause lag?
- At what kb/sec will lag be noticeable?
Thanks.