Will hinge constraints still spin in animations?

I once made a minigun and used hinge constraints to make the barrels spin, but when animating it in Moon Animator 2, the part that was attached to the hinge constraint didn’t follow the model in the animation, so I assumed that hinges won’t work in animation

I would like to know if it’s just a bug regarding how animations handle constraints other than welds and motor6d but the hinge will still spin with the animation in game, or if hinge constraints just don’t work with animations

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