Title basically says it all. I just need to know if making parts on a cube transparent will allow for better performance, or if it’s better to delete sides of a cube, and then put them back via. server sided script.
On a side note, if it’s not really a noticeable performance boost, then it is less favorable.
Well if you’re going to have them be transparent then why have them exist at all? Are you trying to create a custom render system that turns objects that exceed a certain range transparent?
Basically, what are you going to use this info to achieve?
I’m making a block game (no, it’s not Minecraft), and essentially, any parts that are inside don’t need to get rendered, and don’t. Removing them would have been a lot harder (I’m doing this server sided), and so because @dthecoolest said yes, it will increase performance, I think it will be ok if I use this method.