Will Player:Kick() abort everything?

Will Player:Kick() abort ALL SCRIPTS after this instruction?
Or should I worry about stopping other processes in LocalScript and Server, even after Player:Kick()?

I don’t believe it will. depending on what you mean with player, it should just kick that player. if the server is empty, it might stop.

I have the solution to your answer here.
The scripts in the server and all the already running scripts will still continue unless it was made upon the player joining, if there are players in the server, it will carry on. If there are none, the server will simply shut itself down and the scripts will no longer run. Localscripts will stop for the client that obviously left. Serverscripts will carry in until the last remaining player leaves.

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