Hello, will doing this
local DataStoreTable_ToSave = {
_Connection
}
_Connection = game:GetService("RunService").Heartbeat:Connect(function()
etc..
end)
DataStore:SetAsync(DataStoreTable_ToSave) -- pcall/arguments omitted
can cause the table to potentially break? (i.e. lose data).
Edit: No I am not trying to save signals to the datastore, I need it as a debounce for an active game session. And I’m using ProfileService to manage it easier.