Will sending a large table across the Server to the Client cause lag?

I’m programming a system that requires a RemoteFunction to send the player’s data (a table) from the Server to the Client. Let’s say for example a player is spamming the button that loads the data and fires the RemoteFunction that has to send a table of around 100-200 indexes. Will this cause lag? Am I going to have to add accommodations?

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You have to stop them from being able to spam the button multiple times. Just put a simple cooldown on it should be sufficient

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I do not know why you need to send 100 - 200 indexes but that person is right,add a task.wait() for each function