I recently was looking on the Do you use the PrimaryPart property of Models, and if so for what purposes? Topic in the discussion page, and I saw this:
Calculation imprecisions cause the model to tear apart slowly with each call and it becomes more noticeable the more you make calls. I’d prefer to write my own implementation of the function.
This quote comes from @colbert2677, and he’s talking about :SetPrimaryPartCFrame. The problem is that my FPS-Style spray painting game uses :SetPrimaryPartCFrame to repeatedly move the arms to the cameras cframe. So far I don’t think I have came across any problems but I have only played my game in test-runs for short periods of time, but will this be a problem in the future when I play the game for longer periods of time?
Thank you for any help, god bless!